The Legend of Zelda inventory recreated using a 3D printer by Hyrule Foundry
“Each time I had collected each of these items from their various hiding places and dungeons I had wanted to hold them, and now finally I could,” the post reads. “I held the wooden sword in my hand and I said, ‘this is it, the sword that started it all, the very first sword that we witnessed Link yielding.’ I was satisfied with the results and was ready to share them with you, my fellow Zelda fans.”
Via: Polygon
Una serie de ilustraciones con personajes de videojuegos con un estilo sombra, les queda genial. Podéis conseguirlas aquí.
‘Starring Sonic and Miles “Tails’ Prower’Created by timprobert
Prints and free shipping available on Society6 until May 12th!
Consider this project a practice in game design.
The idea is rather straight forward… How would a newer generation game play, look and feel like if it were originally released during a different gaming era? In this case, I chose to represent the original Game Boy (early 90’s) coupled with Team ICO’s Shadow of the Colossus (2005). The interesting four colored palette and tight resolution of the GB created some fun boundaries to work within. As far as the game design aspect is concerned, playing with these kinds of projects results in a problem solving practice (and for me, a graphical challenge as well) in relation to the translation process between an almost alien generational gap.




